Kanikama Manager
Describe the Kanikama settings for the scene.
Use Packages/Kanikama/Prefabs/KanikamaManager.prefab
.
This component requires a Unity's Camera component to control the timing of lighting updates. Because its rendering result will not be used, set 1px RenderTexture to its RenderTarget.
The depth of the Camera need to be less than the depth of the Main Camera, and greater than that of Cameras used by Kanikama Monitor Group.
Property | Function |
---|---|
Light Sources | An array of Kanikama Light Sources in the Scene used by Kanikama. |
Light Source Groups | An array of Kanikama Light Source Groups in the Scene used by Kanikama. |
Receivers (*) | Renderers that Kanikama updates lightmaps. |
Lightmap Arrays (*) | Texture2DArrays of lightmaps generated by Kanikama. |
Directional Lightmap Arrays (*) | Texture2DArrays of directional lightmaps generated by Kanikama. |
Slice Count (*) | The slice count of lightmap arrays. |
Colors | The current colors of light sources, shown in the Inspector for debugging. |
Enable Ltc | If checked, Kanikama enables LTC. |
Ltc Monitors | Kanikama Ltc Monitors (Up to 3). |
Ltc Visiblity Maps (*) | Textures of visibility maps generated by Kanikama. |
Ltc Lut 0 | LUT used in LTC. |
Ltc Lut 1 | LUT used in LTC. |
Ltc Ligh Source Tex | Texture of the LTC monitor. |
(*) These fields can be set from the Kanikama Window.