Kanikama Unity Light Mesh
Inherits from Kanikama Light Source.
Attach a Kanikama Unity Light Mesh component to a Renderer with emissive material updated at runtime.
Property | Function |
---|---|
Renderer | Specify the renderer with emissive material, attached to the same Game Object. |
Material Index | The index of the emissive material in the material slots. |
Property Name | The property name of the emission color. |
Use Standard Shader | If checked, Kanikama will create a material with Standard shader and use it when baking lightmaps. Enable this when colors are updated by Animator. |
Use Material Property Block | If check, Kanikama reads colors via a Material Property Block. If not checked, Kanikama reads color via Renderer.materials . |